- modeling preferences
- custom shelves
- working with projects
- NURBS curves
- NURBS surfaces
- polygon primitives
- polygon modeling
- snapping
- image planes
- layers
- grouping
- sets
- instancing
- duplicating with transforms and arrays
- UV texture layout
- working with proxies
- mirroring geometry
- smoothing
- history
- freezing transforms
- sculpting with artisan and soft selection
- modeling with deformers
- selection conversions
- edge loops
- pivot points
- rigging models
- lighting models
4.27.2009
What you'll learn
Here are some of the topics we'll be covering in class:
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