4.27.2009

What you'll learn

Here are some of the topics we'll be covering in class:
  • modeling preferences
  • custom shelves
  • working with projects
  • NURBS curves
  • NURBS surfaces
  • polygon primitives
  • polygon modeling
  • snapping
  • image planes
  • layers
  • grouping
  • sets
  • instancing
  • duplicating with transforms and arrays
  • UV texture layout
  • working with proxies
  • mirroring geometry
  • smoothing
  • history
  • freezing transforms
  • sculpting with artisan and soft selection
  • modeling with deformers
  • selection conversions
  • edge loops
  • pivot points
  • rigging models
  • lighting models

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